redeclipse-conf

configuration and runit scripts for RedEclipse 1.6 (template)
git clone git://deadbeef.fr/redeclipse-conf.git
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commit 06c4a176e781dada726ed8f644c04d6d8b4043ef
parent e70832f5aaba27f2b1125ca62e495ac161ecc1b3
Author: Morel BĂ©renger <berengermorel76@gmail.com>
Date:   Sun, 21 Jun 2020 16:41:09 +0200

improved weapon.cfg

Diffstat:
Mweapons.cfg | 37++++++++++++++++++++++++++++---------
1 file changed, 28 insertions(+), 9 deletions(-)

diff --git a/weapons.cfg b/weapons.cfg @@ -1,14 +1,33 @@ -// sv_burntime 5500 // time in milliseconds fire burns for, try to allow an extra 500ms breathing room for sync -// sv_burndelay 1000 // time in milliseconds for which fire burning deals damage -// sv_burndamage 3 // amount of damage fire burning deals at each interval +//////////////////////////////////////////////////////////////////////////////// +/// damage over time +/// there are 3 times of DoT: +/// * burn +/// * bleed +/// * shock +//////////////////////////////////////////////////////////////////////////////// +/// burn +/// DoT duration in ms, try to allow an extra 500ms breathing room for sync +// sv_burntime 5500 +/// DoT damage interval in ms +// sv_burndelay 1000 +/// DoT damage per interval +// sv_burndamage 3 -// sv_bleedtime 5500 // time in milliseconds bleeding lasts for, try to allow an extra 500ms breathing room for sync -// sv_bleeddelay 1000 // time in milliseconds for which bleeding deals damage -// sv_bleeddamage 3 // amount of damage bleeding deals at each interval +/// bleed +/// DoT duration in ms, try to allow an extra 500ms breathing room for sync +// sv_bleedtime 5500 +/// DoT damage interval in ms +// sv_bleeddelay 1000 +/// DoT damage per interval +// sv_bleeddamage 3 -// sv_shocktime 5500 // time in milliseconds shock lasts for, try to allow an extra 500ms breathing room for sync -// sv_shockdelay 1000 // time in milliseconds for which shock deals damage -// sv_shockdamage 2 // amount of damage shock deals at each interval +/// shock +/// DoT duration in ms, try to allow an extra 500ms breathing room for sync +// sv_shocktime 5500 +/// DoT damage interval in ms +// sv_shockdelay 1000 +/// DoT damage per interval +// sv_shockdamage 3 // weapon variables are in the form of sv_<weapon><attribute>[1|2], where weapon is the name of the weapon // attribute is one of the following attributes, and 1|2 applies if the attribute differs between primary and secondary